![]() ![]() When you make a successful Attack Roll against a foe, you can change that attack into a Critical Hit. The Ability that is reduced is the same as the one used to make the Attack Roll. Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. Targets overcome their Stage Fright early when they succeeed on an Attack Roll. Your targets have Disadvantage on Attack Rolls and take 2d6 Psychic damage each time they miss. Sacrifice half your remaining hit points to heal a target for the same amount. The spell you were concentrating on will end. If the target was concentrating, you heal as much as the damage that was dealt to it. You must be concentrating on another spell to cast this. The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus.Ĭharge forward, pushing all objects and creatures in your path 4m away from you.ĭeal 3d6 Psychic damage. ![]() Your attacks deal an additional 1d4 Psychic damage, but you take 1d4 Psychic damage every turn. ![]() You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. ![]()
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